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FL18 - Frontline18 .:. Future ways

Future ways
Donnerstag, 05.04.2007 01:20 by Andreas "Gamma" Koch
 

The news about the returning of old members grows day by day. Today we announce the return of some "big names". Our former lead coder Julius, will return after his finals exams in the middle of April. One of the best-known names in BF1918s history, Jagdpanther, will return, too. Also Kopernikus and two more of the old guard, Bill Killgore and Allklier, will also return. So anyone here still think this is an April joke?

Starting next week we will move all not active team members into the status "retired". Following this week we will start a little "advertising action" with all the retired guys, to make sure no one was forgotten or left out. Let’s hope that we can convince some more former devs to escort us on our way.

To keep all the players and fans informed, we spotting here some discussions from the internal boards of Frontline18. There are actually some interesting threads about the future of BF1918/2. By mischance it looks not really good for further developments on the BF2-engine. We talk about four options and we will hear the voices of our loyal fans and players. We want to keep these voices in mind, once the decision day is coming.

There are the four options:

  • move on BF1918/2 on BF2 engine, which themes to possible with all the assets we can use - but internal there are many doubts, we had a failure with this project already and some of the dev don't like the idea
  • restart with a new game engine (Crysis, QuakeWorld, Fuel of War) which brings fresh blood and new possibilities - otherwise the new engine is much more complex compared to BF2, so the amount of work and the complexity are larger than ever before
  • a complete switch over to RTS like CnC or Panzers with a lower amount of detail and work, which means fewer work and faster development - but is this project then, what it was and supposed to be, the missing of shooters feeling can be worst
  • creating a single game with a licensed game engine, which means total freedom of development and the use of nearly all assets of BF1918 - the disadvantage: higher amount of work on starting and the fees for the engine

So now it is yours, we are in need of feedback!

 
25 Kommentare
 
English Boards >> Comments > Future ways
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 Autor Thema: Future ways
Johannès de Nova
05.04.2007 um 11:06 QuoteProfileSend PM

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My vote goes to staying on the BF2 engine. It's where most of your fans have gone, and this is definitely one of the mods I've been waiting for for a very long time. I will not buy another game that I have no interest in to play this mod, and I think most fans (minus the very hardcore) will agree. You may gain a new fanbase, but a majority of the old probably won't go along.

Battlefield 1918 has been and should still be a Battlefield game.

And a switch to RTS is not Battlefield 1918. You might as well change the name of the mod.

Leasing your own game engine can be very expensive and, unless you have a very dedicated team, probably not worth the price of entry.

My support definitely goes in to keeping BF1918-2 on BF2. You guys did great things with BF1942 (though I cannot say I agree with a few gameplay aspects) so I don't see what can be so limited with the BF2 engine.
 
Col. Fokkhof
05.04.2007 um 11:15 QuoteProfileSend PM

Clan: [BAC]
Postings: 1459

Fuck off!
I completely agree with Johannes. Everybody here is looking forward to play BF1918/2 and I think indeed few are waiting for the mod to switch to a completely new game. Oh yes, you'll get me to buy a new game just for the mod, but I think I'll be one of the few It's not cheap, you know...

Furthermore, you've already started working on BF1918/2, I think you should finish it Maybe you haven't got much yet, but you haven't got little either. If the devs are returning to their active status again, as you say, BF1918/2 will probably make progress much faster then before.

And as I see on the FH boards, they are working very hard on FH2 - since you already did some work together for the 1942 engine, why not for the BF2 one? They could perhaps help you out with some difficult parts...

If you want to get the team and the community motivated to support this engineswitch, I guess the first thing you need is playermodels... driving BF1918 vehicles in a BF2 uniform isn't really attractive you know ^^ yeah, the uniforms are maybe the hardest part, but why won't you do the hardest part first? Save the easiest things for the last

Oh right, and maybe just remember how long and hard our dear devteam worked on BF1918 for the old engine...

[Editiert von Col. Fokkhof am 05.Apr.2007 um 11:19]
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Gamma
05.04.2007 um 11:37 QuoteProfileSend PM


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As i said, the main problem with BF2 is that many guys in the team suffers on the last try .

We will see.
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Col. Fokkhof
05.04.2007 um 14:47 QuoteProfileSend PM

Clan: [BAC]
Postings: 1459

Fuck off!
Start small. What did you have in the first BF1918 release? Try to copy that into BF2. I think you had only two different guns for each team, no? What about that...
And don't rush things. If something isn't done, then don't start pushing to get it done for a PR release. You should work on a full release instead of showing minor releases with a few new things. We can wait
One or two BF1918/2 Dev-made maps with two armies (both armed with only two guns, and maybe a shovel and nades) without any tank would already attract many players Just a hint
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The_Mustard_Man
05.04.2007 um 15:27 QuoteProfileSend PM

Clan: [BAC]
Postings: 1368

I would urge you all to move over to the game S.T.A.L.K.E.R. Shadow of Chernobyl, according to what I've heard it's an extremely modable game, and it's very realistic and fun
 
Gamma
05.04.2007 um 16:28 QuoteProfileSend PM


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And a total flop if you count the selled copies .
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Kaiserjäger Goldi
05.04.2007 um 17:37 QuoteProfileSend PM


Clan: [BEF]
Postings: 6163

Viribus Unitis
Col. Fokkhof hat folgendes geschrieben:
Start small. What did you have in the first BF1918 release? Try to copy that into BF2. I think you had only two different guns for each team, no? What about that...
And don't rush things. If something isn't done, then don't start pushing to get it done for a PR release. You should work on a full release instead of showing minor releases with a few new things. We can wait
One or two BF1918/2 Dev-made maps with two armies (both armed with only two guns, and maybe a shovel and nades) without any tank would already attract many players Just a hint

man if it was sooo easy we'd have done it allready
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Murilo Specht
05.04.2007 um 18:19 QuoteProfileSend PM

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I think you should go to the Crysis engine, with that long range view distance, destructible stuff, clouds, real timing day stuff, waves system etc... You could make a World War 1 simulator, imagine a squadron of Fokkers flying high above the trenches (and I mean high, not that stupid low dynamic of BF) dropping bombs into the trenches, or getting a wing clipped by a shot and spinning into the vegetation which gets destroyed. Or in the naval war, imagine you and other 15 players let's say, in a battleship, which is shaking with the waves, and battling roughly against the enemies which can be seen miles and miles away because of the long range view distance... You could even make destructible defence wire, like getting tanks to open a space through it and stuff like that...

Believe me, if you go to Crysis engine, it will require a lot of effort, but the results, will be more than superb!!!
 
Kaiserjäger Goldi
05.04.2007 um 20:12 QuoteProfileSend PM


Clan: [BEF]
Postings: 6163

Viribus Unitis
yeah but were do we get the modders for such a huge pile of work from?
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Gamma
05.04.2007 um 20:37 QuoteProfileSend PM


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Crysis looks indeed incredible promising. I had last week the chance to be in Frankfurt for a 3 day visit in the Crytek studios. To be honest, this was the point wich remotivates me, to came back.

Otherwise the engine will cost us so much work. I am not that sure if it works.
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sgtkar98
05.04.2007 um 23:42 QuoteProfileSend PM

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Well,I believe you should stay on the BF2 mod race.
BF2 can be very complicated near BF42,but it haves great bots,ironsights,awesome sounds and graphics,ragdoll (I love this!),have the bolt rifle code,looks easier to code....
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SgtH3nry3
06.04.2007 um 20:25 QuoteProfileSend PM

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:: BATTLEFIELD 1918/2 ::
Hello gentlemen.

Good to see you guys are still alive! ^^


Anyway, I'd definately stick to Battlefield 2 if I were you.


Crysis sounds like a great option, a potential bestseller and moddable.
However, that would probably require a complete restart.


The first major release should come with a big bang, following with relatively big incremental upgrades.
If done correctly, the public ought to be hooked, and before it's popularity dips it should get an update.

[Editiert von SgtH3nry3 am 06.Apr.2007 um 20:31]
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Trench Tom
06.04.2007 um 23:26 QuoteProfileSend PM

Clan: Kings Own Rifle Corps
Postings: 72

lol When I read that Stalker didn't sell I rushed on over to amazon and put my order in, can't let good games like that go to waste, from what I've heard anyway.

If going BF2 will finish the team and going to Crysis will rejuvenate it afresh the decision there seems obvious, go Crysis.
Yeh, I'd buy a new game just to play the mod and if BF1918 boxed up their efforts and put it on the shelf I'd buy that too, not really that expensive for what you'd get out of it is it?
 
Badger[Fr]
07.04.2007 um 10:03 QuoteProfileSend PM

Clan: 0
Postings: 90

All your base are belong to us.
In my opinion, the best thing to do would be to stick to the Battlefield 2 engine. Crysis looks indeed very promising, but keep in mind that Farcry multiplayer was a failure, and very few people played it, whereas there are still thousands of people playing BF 2, and Battlefield 1918 is well known among them.

Yet, I must admit that it is a hard decision to take, because it depends on whether Crysis multiplayer will be popular or not.

[Edited by Badger[Fr] at 08.Apr.2007 and 19:17]
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SgtH3nry3
07.04.2007 um 10:41 QuoteProfileSend PM

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:: BATTLEFIELD 1918/2 ::
Badger[Fr] hat folgendes geschrieben:
In my opinion, the best thing to do would be to stick to the Battlefield 2 engine. Crysis looks indeed very promising, but keep in mind that Farcry multiplayer was a failure, and very few people played it, whereas there are still thousands of people playing BF 2, and Battlefiled 1918 is well known among them.
Keep in mind that the main reason that FarCry MP was a failure is due to Ubi.com.

Ubi.com ruined most (potential) MP games, for instance Brothers in Arms.


EA might give them more freedom, perhaps it'll get a GameSpy-based server list knowing EA.
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sgtkar98
07.04.2007 um 18:13 QuoteProfileSend PM

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Maybe the ranking system of BF2 should call more attention...
Althought,people who play BF2 are freaks.I heard that most of them cheat and use glitches everytime!
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Gamma
07.04.2007 um 18:16 QuoteProfileSend PM


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Ranking for Mods is not possible, beside ABR.

Finally the desicion is made. Keep your breath you will need it to bash us for the descion.
You will get informed shortly.
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SgtH3nry3
07.04.2007 um 21:49 QuoteProfileSend PM

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Postings: 411

:: BATTLEFIELD 1918/2 ::
Gamma hat folgendes geschrieben:
Ranking for Mods is not possible, beside ABR.

Finally the desicion is made. Keep your breath you will need it to bash us for the descion.
You will get informed shortly.
Is ABR still feasible to continue with?

I heard some pretty nasty stories about them?!?
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Trench Tom
08.04.2007 um 00:40 QuoteProfileSend PM

Clan: Kings Own Rifle Corps
Postings: 72

*takes spiky trench club out of it's sack
 
Riben
08.04.2007 um 02:24 QuoteProfileSend PM

Clan: [BEF]
Postings: 85

Trench Tom hat folgendes geschrieben:
*takes spiky trench club out of it's sack


And promptly sits on it

Lets see what happens first.


[Editiert von Riben am 08.Apr.2007 um 02:24]
 
Badger[Fr]
08.04.2007 um 19:22 QuoteProfileSend PM

Clan: 0
Postings: 90

All your base are belong to us.
Gamma hat folgendes geschrieben:
Ranking for Mods is not possible, beside ABR.

Finally the desicion is made. Keep your breath you will need it to bash us for the descion.
You will get informed shortly.

As long as you're not trying to code a new game from scratch nor switching over to RTS, I'll be happy.
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Kaiserjäger Goldi
08.04.2007 um 19:38 QuoteProfileSend PM


Clan: [BEF]
Postings: 6163

Viribus Unitis
nobody wants to code a game from scratch good god
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Meadow
08.04.2007 um 20:13 QuoteProfileSend PM


Clan: [BEF]
Postings: 2402

I know, Goldi, nodody said anything about making a game from scratch, we're not superhuman!
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OK, now I just want BF1918/2.
Beta Tester, News Poster and English Content Manager for BF1918
'There are no Belgians to speak of - just the three peoples of Belgium agreeing that they don't hate each other enough to form separate states.' - Jagdpanther
 
Seyit Onbasi
24.04.2007 um 09:23 QuoteProfileSend PM

Clan: 0
Postings: 4

I guess,is this mod for pro-gamers,i recommend FoW engine.Because,when the game(Frontlines:Fuel of War)released,i think it sells a millon..When they want to turn past,they dl your mod..

Edit:I think if you guys want,you can make your own game..
Look to Kaos Studios(Makers of Frontlines:Fuel OF War),They was a part of BF1942 makers team,and they was leave,and they are making their own game..

[Edited by Seyit Onbasi at 24.Apr.2007 and 09:25]
 
kAOs
24.04.2007 um 16:56 QuoteProfileSend PM

Clan: [ZOO]
Postings: 202

What the hell... they are using my nick...
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