A fast overview across the team list will show some more guys returning and some members that switched over to Retired. With Tibmaker, one of the artists is back. The first new entrant since a long time, Outi will take care of the sourcecode in leading position.
But the real news of the day is a different one. Based on intense, internal discussions and the large amount of feedback from our community, the decision about BF1918/2 is made. With immediate effect all developments of the mod on the BF2 engine are closed. The reasons are multifarious and hard discussed. We bewail this step, but here are no further possibilities after the failure of this project. We know about the fans and players. We know about the long time you have been waiting on BF1918/2. That's why the full team wants to excuse and hope for your further support and your appreciation.
This is not only an end, its also a new beginning. And for this new beginning, here are something to quicken your appetite and some info about the future ways. But first of all:

Both screenshots show a landscape with dense trees, grass and some intense vegetation. One shows the scene with blue sky, the other one is covered with rain. Both pics were created with a fresh compiled version of "1918" and contain material from a engine demo. These both screenshots are a historic milestone for Frontline18 - you can see the first pictures of our very own game.
Now the cat is out of the bag. The Frontline18 team will develop a own game named "1918" on a unique game engine. Beside the possibilities of modding, we can use the full source code of this engine. This will open the chance for some new ways and developments. With the technological maturity and high flexibility of the engine, many of modding problems are gone.
We hope that our true and constant fans will stay with us on this new way. Within the next days we will show step by step some features of this engine. This will lead to the name of the engine and to the plan that we have in mind for the next months. |